基于Unity3D引擎的射击游戏设计与实现开题报告
2020-04-06 11:08:14
1. 研究目的与意义(文献综述)
引言:本次毕业设计的题目是基于unity3d引擎的射击游戏设计与实现。
近年来,电子游戏产业迅速发展,射击游戏作为最热门的电子游戏种类之一更是蓬勃发展,极大的带动了3d图形技术的发展。unity3d开发工具具有界面简单、操作友好、支持平台广等特点,越来越成为游戏开发者的首要选择。
introduction: the title of this graduation project is the design and implementation of shooting game based on unity3d engine.
2. 研究的基本内容与方案
2.1基本内容与研究目标:
基于unity3d在windows平台上开发一款射击游戏。该游戏具有完整的游戏逻辑回路、较强的真实感。玩家可以通过键盘和鼠标来控制场景中的角色,实现移动、跳跃、奔跑、射击等动作以成功跨越障碍物,是玩家在游戏的过程中体验射击类游戏带来的主动性和真实感,以及更加丰富的剧情以及精美的画面和生动的音效。
develop a shooting game based on unity3d on the windows platform. the game has a complete game logic circuit, strong sense of reality. players can through the role of the keyboard and mouse to control the scene, make mobile running, jumping, and shooting action such as the obstacles to success, is in the process of the players in the game experience shooting game to bring the initiative and sense of reality, the plot and more rich and exquisite pictures and vivid sound effects.
3. 研究计划与安排
第1-3周:查阅相关文献资料,明确研究内容,了解研究所需理论基础。确定方案,完成开题报告。
第4-5周:熟悉掌握基本理论,完成英文资料的翻译,熟悉开发环境。
第6-9周:编程实现各算法,并进行仿真调试。
4. 参考文献(12篇以上)
[1]guang hong. implementation of the teaching experiment system based on unity3d engine[a]. international society of information and engineering.proceedings of 2016 4th international conference on machinery,materials and information technology applications(icmmita 2016)[c].international society of information and engineering:,2016:4.
[2]陈雪梅.基于unity3d的手机游戏开发[j].电子技术与软件工程,2016(23):71-72.
[3]yang kuang. study on unity 3d character animation in mecanim animation system[a]. science and engineering research center.proceedings of 2016 international conference on computational modeling, simulation and applied mathematics (cmsam 2016)[c].science and engineering research center:,2016:4.