二维动画短片场景的设计与制作
2022-11-13 09:52:07
论文总字数:9582字
摘 要
二维动画发展到今天,出现很多优秀的新兴动画形式,随着科技的发展,二维动画制作的形式也有了更多的选择。我们这次则采用了传统动画的理论,结合新的技术,本文以二维动画《吃肉长大的孩子》为例,短片以人造肉为主题,以小女孩和爸爸的故事讲述人造肉对生活的改变,呼吁人们辩证的看待人造肉。揭示人造肉产生的背景,以轻松的故事讲述科学,以更能接受的方式说明这项技术。
关键词:二维动画;场景;美术设计
Research and Application of Scene Making of 2D Popular Science Short Film-- Take the scene design in the short film "Kids Growing Up With Meat" as an example
Abstract
With the development of 2D animation today, there are many excellent new forms of animation. With the development of science and technology, there are more options for 2D animation production. This time, we adopted the traditional animation theory and combined with new technologies. This paper took the two-dimensional animation "Kids Growing Up With Meat" as an example. With artificial meat as the theme, the short film tells the story of a little girl and her father about the changes artificial meat has brought to life and calls for a dialectical view of artificial meat. Reveal the background to the creation of artificial meat, tell the science in a light-hearted story, and explain the technology in a more acceptable way.
Keywords:Two-dimensional animation; Scene; The art design
目 录
摘 要···············································································Ⅰ
Abstract···············································································Ⅱ
第一章 场景设计中的主要设计元素························································1
1.1 线条的造型设计··································································1
1.2 色彩的风格设计··································································1
1.3 光影的空间设计··································································2
第二章 动画场景中设计元素的作用························································3
2.1 线条明确场景造型,增加场景的视觉冲击力··········································3
2.2 色彩基调构成场景的风格,表达情绪氛围············································3
2.3 光影构成场景的明暗,体现空间层次················································3
第三章 《吃肉长大的孩子》短片中的场景设计应用··········································4
3.1《吃肉长大的孩子》短片中场景的线条造型设计·······································4
3.2 《吃肉长大的孩子》短片中场景的色彩风格设计······································4
3.2.1 肉摊被查前的暖调色彩························································4
3.2.2 市场里禽类肉摊被关停后的冷调················································4
3.3 《吃肉长大的孩子》短片中场景的光影层次塑造······································4
3.3.1 近现代室内集中菜场的场景层次布局············································5
3.3.2 近现代室内集中菜场的光影层次················································5
3.3.3 近现代室内集中菜场的光影与场景的组合········································5
第四章 场景设计是二维动画的主要元素····················································6
参考文献(References)···································································7
致 谢···············································································8
第一章 场景设计中的主要设计元素
场景设计是动画短片的一个重要组成部分,包括场景空间透视、设计风格等,它会直接影响到整个动画的美术风格、角色设定和情绪氛围。场景设计的设计元素主要包括线条、色调、光影,这些都会影响整个画面,起到强化影视动画的视觉表现,渲染不同氛围的作用。
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