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毕业论文网 > 毕业论文 > 设计学类 > 工业设计 > 正文

论展示设计中的交互设计毕业论文

 2021-08-31 23:39:49  

摘 要

作为展现人类伟大成就的博物馆,促进人类文化交流学习的博览会,以及商业的展览会和交易会等等,都具有着丰富展品和巨大的信息量。然而传统的展示活动中传达信息的方式往往较为被动和单一,拘泥于传统的陈列展示,只注重形式而没有注重信息传达的有效性。千篇一律的文字段落和沉寂的展品使得观众难以有耐心也没有精力去深入了解展品背后蕴藏着的丰富的内涵,信息传播的效率低下,人们的文化需求难以得到满足。

传统的展示方式是让观众被动地接收信息,信息流向方式是“展品”——“观众”的单向流动。这种信息传播方式不仅效率低下,而且信息不易被理解,千篇一律的图文和名牌更易使观众感到疲劳。在展示中强调交互设计的理念,从观众的视角去观察整个展览,让观众浸入展示空间的氛围中。在展示设计中坚持“以人为本”的基本理念,着力用户研究,用现代的设计语言传达信息。调动观众的积极性,激发观众的兴趣点和好奇心,使观众更有效地自主学习,由单向被动的传播转变为展品与空间与人的交互,这不仅达到信息传播的目的,参观展览的过程也是一次充满趣味的奇妙旅程。

关键词:展示设计;交互设计;以人为本。

Abstract

As museum show great human achievement, promote the exchange of human cultural study of the fair, as well as the commercial exhibition and trade fair, and so on, has the rich exhibits and huge amount of information. However the traditional presentation way of conveying information tend to be more passive and single, formality of display, only pay attention to form and didn't pay attention to the effectiveness of the message. Cookie-cutter text paragraphs and silence of the exhibits makes it hard for the audience behind the patient also didn't have the energy to understanding the exhibits contain the rich connotation, low efficiency of information transmission, the people's cultural demand is difficult to satisfy.

Traditional way of display is to let the audience passively receiving information.Information flow is the "exhibits" -" audience "one-way flow.This way of information communication is not only inefficient, but information is not easy to be understood, the same graphic and designer are more likely to feel tired the audience. In the show emphasizes the concept of interaction design, from the Angle of the audience to watch the whole exhibition, let the audience into the atmosphere of exhibition space. In display design, adhere to the "people-oriented", the basic concept, focus on user research, with the modern design language to convey information. Arouse the enthusiasm of the audience, arouse the audience's interest and curiosity, autonomous learning more effectively, the audience by one-way passive spread into exhibits and spatial interaction with people, it is not only achieve the goal of information dissemination, the exhibition is also a wonderful journey full of fun.

Key Words:Display design;Interaction design;people first

目 录

摘 要...........................................................................................................................................................Ⅰ

Abstract..............................................................................................................................................................Ⅱ

  1. 绪论......................................................................................................................................................1

1.1选题背景..................................................................................................................................................1

1.2选题意义及研究内容...........................................................................................................................1

第2章 展示设计的概念和分类................................................................................................................2

2.1展示设计的概念.....................................................................................................................................2

2.2展示设计的分类.....................................................................................................................................2

第3章 交互设计的理论................................................................................................................................2

3.1交互设计的概念.....................................................................................................................................2

3.2交互设计的范畴.....................................................................................................................................2

第4章 展示空间交互设计的应用研究.....................................................................................................3

4.1展示空间交互设计的基本原则.........................................................................................................3

4.1.1 服务对象由物转向人..................................................................................................................3

4.1.2交互设计的信息传达从单向流向双向或多向......................................................................3

4.2人与展示空间的交互研究..................................................................................................................4

4.2.1人与空间的交互............................................................................................................................4

4.2.2人与多媒体设备的交互...............................................................................................................4

4.2.3人与人之间的交互........................................................................................................................5

第5章 案例分析..............................................................................................................................................5

第6章 交互设计在徽派建筑博物馆中的应用.......................................................................................7

6.1徽派建筑的环境和文化..................................................................................................................7

6.2交互设计在博物馆中的实际应用................................................................................................8

第7章 总结.......................................................................................................................................................9

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